PlatinumGames wants to talk to Xbox about revisiting Scalebound
PlatinumGames remains open to reviving its canceled Xbox-exclusive action role-playing project, Scalebound, according to new comments from the studio. The collaboration between Microsoft and the Japanese studio was once gear up to debut in 2022, later on abruptly canceled, much to the disappointment of fans.
While Scalebound remains abandoned later half a decade, the project was a contentious chapter in Xbox's first-party history. The RPG garnered a following with its reveal, with some calling on the duo to revisit its playful premise. Microsoft has since reinvented its in-house creative output, acquiring several studios, and dropping billions on publishers like Activision Blizzard and Bethesda.
However, according to new comments from PlatinumGames president Atsushi Inaba, and vice president Hideki Kamiya, PlatinumGames appears keen to reopen discussions. "Kamiya has always wanted to practice Scalebound. And so we'd similar to have a proper discussion with Microsoft," stated Inaba, speaking with IGN Nihon (via a VGC report.)
"Nosotros did a lot of work on it, and information technology'southward no use Microsoft keeping the game in its current form, then we'd like to do something about it (laughs). Phil! Allow's do information technology together!" added Kamiya, calling on Microsoft Gaming CEO, Phil Spencer.
Scalebound fabricated its debut back in 2022 post-obit Microsoft'due south Xbox One console launch. Developed by PlatinumGames, all-time known for Bayonetta and Nier: Automata, the RPG centered around fighting monsters with an armory of weapons and dragon companions. The title was likewise set to support four-player online co-op over Xbox Live.
While Microsoft remains quiet on Scalebound post-obit its cancellation, PlatinumGames has provided insight into the troubled project. Inaba stated "both sides failed" in a 2022 interview, citing various challenges which impeded development.
"The hurdles nosotros had to overcome were very large. We weren't experienced plenty and couldn't get over that wall, leading to what happened in the end," Kamiya said in an apology to Microsoft and fans last twelvemonth.
"I'm distressing to the players who looked forward to it, and moreover I'm sorry to Microsoft who had placed their trust in us as a business organization partner. I want to apologize both as a creator and equally a member of PlatinumGames."
Updated February 2022
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Source: https://www.windowscentral.com/platinumgames-wants-talk-xbox-about-scalebound-again
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